For my last two contracts at Tiburon, I helped create, tune, modify and port stadiums for MADDEN '18. It was an extensive two year transition developing the game for a first time release in the Frostbite Engine. I worked with large 3D models from the FARO scanner as a base for modeling in game assets. I made whitebox geo for outsourcing, modeled full stadium exteriors, interiors, runout tunnels and props, created/modified PBR textures and did stadium light baking. My skills were also used to help make various assets for MADDEN ‘17 and I modeled and textured nine stadiums for MADDEN MOBILE.