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Drew Pace
Drew Pace
3D VAD, Environment, Vehicle, Weapons and Props Artist
Orlando, United States

Summary

I was recently laid off from ILM, one of the greatest VFX companies in the world and I absolutely loved working there! I was a VAD 3D Artist, or one that works in the Virtual Art Department. I created the content that goes on the volume wall for same day shooting backgrounds for film and television such as shows like Obi-wan Kenobi or The Mandalorian. I used Maya and Unreal every day.

I got my start in VAD work at Happy Mushroom (now Narwhal Studios) and was able to have a blast working on two announced television projects as well as several other works in development. I look forward to being able to say... I worked on that and listing those shows here.

At Universal Creative in Orlando, I was an Associate Attraction Designer. I created fantastical worlds in a real world setting (and scale), which involves everything within a themed ride attraction, such as the ride itself, environment props, characters, show set, retail, queue, bathrooms, etc. I used Maya, Photoshop and Unreal on a daily basis – creating and visualizing one of the new worlds for Universal’s Epic Universe, the newly announced theme park. It was delayed because of COVID-19, but is currently back in production and will open in a couple years.

I’ve used modern video game engines including Unreal, Frostbite and Unity and created content for the PS4, XBOX ONE, PS3, XBOX 360, WII, PC, Nintendo DS, PS2, Facebook and Mobile platforms.

My shipped titles include: Madden ‘14, ‘15, ‘17, ’18, Madden Mobile, PGA Golf 2015, Crash Test Monkeys (Mobile), Risk Factions: Facebook, Monopoly Streets, NERF: N-Strike Elite, Family Game Night 4, Trivial Pursuit, Tale of Despereaux, Alvin and the Chipmunks and Outlaw Golf 2.
I did a brief contract at Turn 10 as a Vehicle QA Artist, reviewing, modifying and fixing highly detailed cars and upgrading shaders for the future game release.
I have also worked on 3D environments for Evolution Ventures (VR real estate sales), amusement park and ride designs at Dynamic Attractions and figurines for a sci-fi miniatures company in England.

I’m a highly motivated, self-taught 3D artist and video editor with a background in traditional art including drawing, painting and photography

Skills

3D ModelingTexturingConcept ArtVideo EditingPhotographyTraditional Art

Software proficiency

Maya
Maya
ZBrush
ZBrush
Photoshop
Photoshop
Keyshot
Keyshot
Unreal Engine
Unreal Engine
Frostbite Engine
Frostbite Engine
Unity
Unity
Premiere
Premiere
After Effects
After Effects
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Substance 3D Sampler
Substance 3D Sampler
Marvelous Designer
Marvelous Designer
DDO
DDO
NDO
NDO
photo
photo
World Machine
World Machine

Productions

    • Video Game
      MADDEN '18
    • Year
      2017
    • Role
      Contracted 3D Environment Artist
    • Company
      EA
    • Video Game
      MADDEN '17
    • Year
      2016
    • Role
      Contracted 3D Environment and Prop Artist
    • Company
      EA
    • Video Game
      RORY McILROY PGA TOUR
    • Year
      2015
    • Role
      Contracted 3D Character Artist
    • Company
      EA
    • Video Game
      MADDEN '15
    • Year
      2014
    • Role
      Contracted 3D Character Artist
    • Company
      EA
    • Video Game
      Madden '25
    • Year
      2013
    • Role
      Contracted 3D Character Artist
    • Company
      EA
    • Video Game
      MONOPOLY STREETS
    • Year
      2010
    • Role
      3D Artist - Environments and Props
    • Company
      EA - Salt Lake City
    • Video Game
      NERF: N-STRIKE ELITE
    • Year
      2009
    • Role
      Contracted Concept and 3D Artist
    • Company
      EA - Salt Lake City