For my first contract at EA Tiburon (Orlando), I worked on MADDEN 25. I was hired on as a character artist, even though I had no previous character experience. I came so highly recommended by my contacts at EA SLC that they were willing to give me a try since they liked my get it done attitude and willingness to learn. I worked on player degradation, sideline characters, coaches, owners and four background characters that were cut because of time constraints. After working extensively on a broken crowd part system, the plug was pulled and in the final month and a half of production I was the only artist given the task of recreating the crowd will full mesh characters. It was the first time Madden had used a 3D crowd. It was previously done with cards that scrolled through image sequences.